POV-Ray : Newsgroups : povray.binaries.images : modified v3.5 logo [~18K Jpg] : Re: modified v3.5 logo [~18K Jpg] Server Time
20 Nov 2024 02:32:18 EST (-0500)
  Re: modified v3.5 logo [~18K Jpg]  
From: Bob H 
Date: 16 Oct 2001 15:45:28
Message: <3bcc8e58@news.povray.org>
"Jari Juslin" <zds### [at] matchemcom> wrote in message
news:3BCC54F0.8FF439D5@matchem.com...
> "Bob H." wrote:
> > Not a whole lot different, I was making new icons for myself
>
> What are the textures you are using? Especially the ones on the first
> row look really good.

I just threw them together over the original ones in
..\scenes\incdemo\logo.pov file.

Bob H.

Are as follows:

#declare Silver_Metal =
texture {
   pigment {color <.97,0.94,0.96>*.67}
   normal {bozo 3 scallop_wave turbulence 1 scale .03}
   finish {
      ambient 0 diffuse 0.9 brilliance 2
      specular 2 roughness 0.01 phong .5 phong_size 2 conserve_energy
      reflection {0.3,0.9 falloff 2 metallic exponent .9}
   }
}

#declare Green_Glass =
material {
   texture {
      pigment {color transmit 1}
   normal {marble .15 ramp_wave turbulence .6 scale .08}
      finish {
         ambient 0 diffuse .2 specular 1 roughness 0.01
         reflection {0.2,0.8 falloff 1 fresnel exponent .8}
      }
   }
   interior {
      ior 1.5
      fade_distance 0.1 fade_power 2 fade_color <0.1,0.7,0.2>
   }
}

#declare Wood_Wood =
texture {
      pigment {wood octaves 3 omega .6 lambda .9
        color_map {
                [0 color rgb <.75,.33,.1>]
                [.15 color rgb <.9,.5,.125>]
                [.4 color rgb <1.2,.8,.4>]
                [1 color rgb <1.3,1,.3>]
        } ramp_wave turbulence .025
    warp
    {
        black_hole <-3,-3,-3>, 2
    strength 3 falloff 2
    repeat <.3,.6,.1>*.5 turbulence <.1,.2,.3>
    }
        scale .05}
   normal {wood .1 ramp_wave turbulence .025 scale .05}
   finish {
      ambient .2 diffuse .4 brilliance 1
      specular .1 roughness .1 phong .05 phong_size 1 crand .1
      reflection {0.03,0.09 falloff 2}
   } rotate <70,-5,-10>
}

#declare Marble_Stone =
   texture {
      pigment {
        marble
        color_map {
                [0 color rgbf <.67,.67,.67,.01>]
                [.1 color rgbf <.75,.75,.75,.02>]
                [.2 color rgbf <.95,.95,.95,.03>]
                [1 color rgbf <1.2,1.2,1.2,.07>]
                } ramp_wave turbulence .8 scale .4
        }
   normal {marble .05 ramp_wave turbulence .8 scale .4}
      finish {
         ambient .3 diffuse .7 specular .3 roughness 0.01 phong .1
phong_size 5 crand .05 conserve_energy
         reflection {0.05,0.15 falloff 2}
      }
}


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