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"Jari Juslin" <zds### [at] matchemcom> wrote in message
news:3BCC54F0.8FF439D5@matchem.com...
> "Bob H." wrote:
> > Not a whole lot different, I was making new icons for myself
>
> What are the textures you are using? Especially the ones on the first
> row look really good.
I just threw them together over the original ones in
..\scenes\incdemo\logo.pov file.
Bob H.
Are as follows:
#declare Silver_Metal =
texture {
pigment {color <.97,0.94,0.96>*.67}
normal {bozo 3 scallop_wave turbulence 1 scale .03}
finish {
ambient 0 diffuse 0.9 brilliance 2
specular 2 roughness 0.01 phong .5 phong_size 2 conserve_energy
reflection {0.3,0.9 falloff 2 metallic exponent .9}
}
}
#declare Green_Glass =
material {
texture {
pigment {color transmit 1}
normal {marble .15 ramp_wave turbulence .6 scale .08}
finish {
ambient 0 diffuse .2 specular 1 roughness 0.01
reflection {0.2,0.8 falloff 1 fresnel exponent .8}
}
}
interior {
ior 1.5
fade_distance 0.1 fade_power 2 fade_color <0.1,0.7,0.2>
}
}
#declare Wood_Wood =
texture {
pigment {wood octaves 3 omega .6 lambda .9
color_map {
[0 color rgb <.75,.33,.1>]
[.15 color rgb <.9,.5,.125>]
[.4 color rgb <1.2,.8,.4>]
[1 color rgb <1.3,1,.3>]
} ramp_wave turbulence .025
warp
{
black_hole <-3,-3,-3>, 2
strength 3 falloff 2
repeat <.3,.6,.1>*.5 turbulence <.1,.2,.3>
}
scale .05}
normal {wood .1 ramp_wave turbulence .025 scale .05}
finish {
ambient .2 diffuse .4 brilliance 1
specular .1 roughness .1 phong .05 phong_size 1 crand .1
reflection {0.03,0.09 falloff 2}
} rotate <70,-5,-10>
}
#declare Marble_Stone =
texture {
pigment {
marble
color_map {
[0 color rgbf <.67,.67,.67,.01>]
[.1 color rgbf <.75,.75,.75,.02>]
[.2 color rgbf <.95,.95,.95,.03>]
[1 color rgbf <1.2,1.2,1.2,.07>]
} ramp_wave turbulence .8 scale .4
}
normal {marble .05 ramp_wave turbulence .8 scale .4}
finish {
ambient .3 diffuse .7 specular .3 roughness 0.01 phong .1
phong_size 5 crand .05 conserve_energy
reflection {0.05,0.15 falloff 2}
}
}
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